Tuesday, 1 May 2012

EMAIL

EMAIL
Electronic mail, commonly known as email or e-mail, is a method of exchanging digital messages from an author to one or more recipients. Modern email operates across the Internet or other computer networks. Some early email systems required that the author and the recipient both be online at the same time, in common with instant messaging. Today's email systems are based on a store-and-forward model. Email servers accept, forward, deliver and store messages. Neither the users nor their computers are required to be online simultaneously; they need connect only briefly, typically to an email server, for as long as it takes to send or receive messages.
An email message consists of three components, the message envelope, the message header, and the message body. The message header contains control information, including, minimally, an originator's email address and one or more recipient addresses. Usually descriptive information is also added, such as a subject header field and a message submission date/time stamp.
Originally a text-only (7-bit ASCII and others) communications medium, email was extended to carry multi-media content attachments, a process standardized in RFC 2045 through 2049. Collectively, these RFCs have come to be called Multipurpose Internet Mail Extensions (MIME).
Electronic mail predates the inception of the Internet, and was in fact a crucial tool in creating it,[2] but the history of modern, global Internet email services reaches back to the early ARPANET. Standards for encoding email messages were proposed as early as 1973 (RFC 561). Conversion from ARPANET to the Internet in the early 1980s produced the core of the current services. An email sent in the early 1970s looks quite similar to a basic text message sent on the Internet today.
Network-based email was initially exchanged on the ARPANET in extensions to the File Transfer Protocol (FTP), but is now carried by the Simple Mail Transfer Protocol (SMTP), first published as Internet standard 10 (RFC 821) in 1982. In the process of transporting email messages between systems, SMTP communicates delivery parameters using a message envelope separate from the message (header and body) itself.



USAGE
In society
There are numerous ways in which people have changed the way they communicate in the last 50 years; email is certainly one of them. Traditionally, social interaction in the local community was the basis for communication – face to face. Yet, today face-to-face meetings are no longer the primary way to communicate as one can use a landline telephone, mobile phones, fax services, or any number of the computer mediated communications such as email.

Flaming
Flaming occurs when a person sends a message with angry or antagonistic content. The term is derived from the use of the word Incendiary to describe particularly heated email discussions. Flaming is assumed to be more common today because of the ease and impersonality of email communications: confrontations in person or via telephone require direct interaction, where social norms encourage civility, whereas typing a message to another person is an indirect interaction, so civility may be forgotten.[citation needed] Flaming is generally looked down upon by Internet communities as it is considered rude and non-productive.

Email bankruptcy
Also known as "email fatigue", email bankruptcy is when a user ignores a large number of email messages after falling behind in reading and answering them. The reason for falling behind is often due to information overload and a general sense there is so much information that it is not possible to read it all. As a solution, people occasionally send a boilerplate message explaining that the email inbox is being cleared out. Harvard University law professor Lawrence Lessig is credited with coining this term, but he may only have popularized it.

In business
Email was widely accepted by the business community as the first broad electronic communication medium and was the first ‘e-revolution’ in business communication. Email is very simple to understand and like postal mail, email solves two basic problems of communication: logistics and synchronization (see below).
LAN based email is also an emerging form of usage for business. It not only allows the business user to download mail when offline, it also allows the small business user to have multiple users' email IDs with just one email connection.

Pros
The problem of logistics: Much of the business world relies upon communications between people who are not physically in the same building, area or even country; setting up and attending an in-person meeting, telephone call, or conference call can be inconvenient, time-consuming, and costly. Email provides a way to exchange information between two or more people with no set-up costs and that is generally far less expensive than physical meetings or phone calls.
The problem of synchronisation: With real time communication by meetings or phone calls, participants have to work on the same schedule, and each participant must spend the same amount of time in the meeting or call. Email allows asynchrony: each participant may control their schedule independently.

Cons
This section may contain original research. Please improve it by verifying the claims made and adding references. Statements consisting only of original research may be removed. More details may be available on the talk page. (June 2009)
Most business workers today spend from one to two hours of their working day on email: reading, ordering, sorting, ‘re-contextualizing’ fragmented information, and writing email.[64] The use of email is increasing due to increasing levels of globalisation—labour division and outsourcing amongst other things. Email can lead to some well-known problems:
Loss of context: which means that the context is lost forever; there is no way to get the text back. Information in context (as in a newspaper) is much easier and faster to understand than unedited and sometimes unrelated fragments of information. Communicating in context can only be achieved when both parties have a full understanding of the context and issue in question.
Information overload: Email is a push technology—the sender controls who receives the information. Convenient availability of mailing lists and use of "copy all" can lead to people receiving unwanted or irrelevant information of no use to them.
Inconsistency: Email can duplicate information. This can be a problem when a large team is working on documents and information while not in constant contact with the other members of their team.
Liability. Statements made in an email can be deemed legally binding and be used against a party in a court of law.
Despite these disadvantages, email has become the most widely used medium of communication within the business world. In fact, a 2010 study on workplace communication, found that 83% of U.S. knowledge workers felt that email was critical to their success and productivity at work.

Problems
Attachment size limitation
Email messages may have one or more attachments. Attachments serve the purpose of delivering binary or text files of unspecified size. In principle there is no technical intrinsic restriction in the SMTP protocol limiting the size or number of attachments. In practice, however, email service providers implement various limitations on the permissible size of files or the size of an entire message.
Furthermore, due to technical reasons, often a small attachment can increase in size when sent, which can be confusing to senders when trying to assess whether they can or cannot send a file by email, and this can result in their message being rejected.
As larger and larger file sizes are being created and traded, many users are either forced to upload and download their files using an FTP server, or more popularly, use online file sharing facilities or services, usually over web-friendly HTTP, in order to send and receive them.

Information overload
A December 2007 New York Times blog post described information overload as "a $650 Billion Drag on the Economy", and the New York Times reported in April 2008 that "E-MAIL has become the bane of some people’s professional lives" due to information overload, yet "none of the current wave of high-profile Internet start-ups focused on email really eliminates the problem of email overload because none helps us prepare replies". GigaOm posted a similar article in September 2010, highlighting research that found 57% of knowledge workers were overwhelmed by the volume of email they received. Technology investors reflect similar concerns.
In October 2010, CNN published an article titled "Happy Information Overload Day" that compiled research on email overload from IT companies and productivity experts. According to Basex, the average knowledge worker receives 93 emails a day. Subsequent studies have reported higher numbers. Marsha Egan, an email productivity expert, called email technology both a blessing and a curse in the article. She stated, "Everyone just learns that they have to have it dinging and flashing and open just in case the boss e-mails," she said. "The best gift any group can give each other is to never use e-mail urgently. If you need it within three hours, pick up the phone."

Spamming and computer viruses
The usefulness of email is being threatened by four phenomena: email bombardment, spamming, phishing, and email worms.
Spamming is unsolicited commercial (or bulk) email. Because of the minuscule cost of sending email, spammers can send hundreds of millions of email messages each day over an inexpensive Internet connection. Hundreds of active spammers sending this volume of mail results in information overload for many computer users who receive voluminous unsolicited email each day.
Email worms use email as a way of replicating themselves into vulnerable computers. Although the first email worm affected UNIX computers, the problem is most common today on the more popular Microsoft Windows operating system.
The combination of spam and worm programs results in users receiving a constant drizzle of junk email, which reduces the usefulness of email as a practical tool.
A number of anti-spam techniques mitigate the impact of spam. In the United States, U.S. Congress has also passed a law, the Can Spam Act of 2003, attempting to regulate such email. Australia also has very strict spam laws restricting the sending of spam from an Australian ISP, but its impact has been minimal since most spam comes from regimes that seem reluctant to regulate the sending of spam.


THANK YOU SO MUCH MR.WIKI...XD

INTERNET

The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite (often called TCP/IP, although not all applications use TCP) to serve billions of users worldwide. It is a network of networks that consists of millions of private, public, academic, business, and government networks, of local to global scope, that are linked by a broad array of electronic, wireless and optical networking technologies. The Internet carries an extensive range of information resources and services, such as the inter-linked hypertext documents of the World Wide Web (WWW) and the infrastructure to support email.
Most traditional communications media including telephone, music, film, and television are reshaped or redefined by the Internet, giving birth to new services such as Voice over Internet Protocol (VoIP) and Internet Protocol Television (IPTV). Newspaper, book and other print publishing are adapting to Web site technology, or are reshaped into blogging and web feeds. The Internet has enabled or accelerated new forms of human interactions through instant messaging, Internet forums, and social networking. Online shopping has boomed both for major retail outlets and small artisans and traders. Business-to-business and financial services on the Internet affect supply chains across entire industries.
The origins of the Internet reach back to research of the 1960s, commissioned by the United States government in collaboration with private commercial interests to build robust, fault-tolerant, and distributed computer networks. The funding of a new U.S. backbone by the National Science Foundation in the 1980s, as well as private funding for other commercial backbones, led to worldwide participation in the development of new networking technologies, and the merger of many networks. The commercialization of what was by the 1990s an international network resulted in its popularization and incorporation into virtually every aspect of modern human life. As of 2011, more than 2.2 billion people – nearly a third of Earth's population — use the services of the Internet.
The Internet has no centralized governance in either technological implementation or policies for access and usage; each constituent network sets its own standards. Only the overreaching definitions of the two principal name spaces in the Internet, the Internet Protocol address space and the Domain Name System, are directed by a maintainer organization, the Internet Corporation for Assigned Names and Numbers (ICANN). The technical underpinning and standardization of the core protocols (IPv4 and IPv6) is an activity of the Internet Engineering Task Force (IETF), a non-profit organization of loosely affiliated international participants that anyone may associate with by contributing technical expertise.



The Internet standards describe a framework known as the Internet protocol suite. This is a model architecture that divides methods into a layered system of protocols (RFC 1122, RFC 1123). The layers correspond to the environment or scope in which their services operate. At the top is the application layer, the space for the application-specific networking methods used in software applications, e.g., a web browser program. Below this top layer, the transport layer connects applications on different hosts via the network (e.g., client–server model) with appropriate data exchange methods. Underlying these layers are the core networking technologies, consisting of two layers. The internet layer enables computers to identify and locate each other via Internet Protocol (IP) addresses, and allows them to connect to one-another via intermediate (transit) networks. Last, at the bottom of the architecture, is a software layer, the link layer, that provides connectivity between hosts on the same local network link, such as a local area network (LAN) or a dial-up connection. The model, also known as TCP/IP, is designed to be independent of the underlying hardware, which the model therefore does not concern itself with in any detail. Other models have been developed, such as the Open Systems Interconnection (OSI) model, but they are not compatible in the details of description or implementation; many similarities exist and the TCP/IP protocols are usually included in the discussion of OSI networking.
The most prominent component of the Internet model is the Internet Protocol (IP), which provides addressing systems (IP addresses) for computers on the Internet. IP enables internetworking and in essence establishes the Internet itself. IP Version 4 (IPv4) is the initial version used on the first generation of today's Internet and is still in dominant use. It was designed to address up to ~4.3 billion (109) Internet hosts. However, the explosive growth of the Internet has led to IPv4 address exhaustion, which entered its final stage in 2011,when the global address allocation pool was exhausted. A new protocol version, IPv6, was developed in the mid-1990s, which provides vastly larger addressing capabilities and more efficient routing of Internet traffic. IPv6 is currently in growing deployment around the world, since Internet address registries (RIRs) began to urge all resource managers to plan rapid adoption and conversion.
IPv6 is not interoperable with IPv4. In essence, it establishes a parallel version of the Internet not directly accessible with IPv4 software. This means software upgrades or translator facilities are necessary for networking devices that need to communicate on both networks. Most modern computer operating systems already support both versions of the Internet Protocol. Network infrastructures, however, are still lagging in this development. Aside from the complex array of physical connections that make up its infrastructure, the Internet is facilitated by bi- or multi-lateral commercial contracts (e.g., peering agreements), and by technical specifications or protocols that describe how to exchange data over the network. Indeed, the Internet is defined by its interconnections and routing policies.

Routing

Internet packet routing is accomplished among various tiers of Internet Service Providers.
Internet Service Providers connect customers (thought of at the "bottom" of the routing hierarchy) to customers of other ISPs. At the "top" of the routing hierarchy are ten or so Tier 1 networks, large telecommunication companies which exchange traffic directly "across" to all other Tier 1 networks via unpaid peering agreements. Tier 2 networks buy Internet transit from other ISP to reach at least some parties on the global Internet, though they may also engage in unpaid peering (especially for local partners of a similar size). ISPs can use a single "upstream" provider for connectivity, or use multihoming to provide protection from problems with individual links. Internet exchange points create physical connections between multiple ISPs, often hosted in buildings owned by independent third parties.
Computers and routers use routing tables to direct IP packets among locally connected machines. Tables can be constructed manually or automatically via DHCP for an individual computer or a routing protocol for routers themselves. In single-homed situations, a default route usually points "up" toward an ISP providing transit. Higher-level ISPs use the Border Gateway Protocol to sort out paths to any given range of IP addresses across the complex connections of the global Internet.[citation needed]
Academic institutions, large companies, governments, and other organizations can perform the same role as ISPs, engaging in peering and purchasing transit on behalf of their internal networks of individual computers. Research networks tend to interconnect into large subnetworks such as GEANT, GLORIAD, Internet2, and the UK's national research and education network, JANET. These in turn are built around smaller networks (see the list of academic computer network organizations).
Not all computer networks are connected to the Internet. For example, some classified United States websites are only accessible from separate secure networks.

General structure
The Internet structure and its usage characteristics have been studied extensively. It has been determined that both the Internet IP routing structure and hypertext links of the World Wide Web are examples of scale-free networks.
Many computer scientists describe the Internet as a "prime example of a large-scale, highly engineered, yet highly complex system". The Internet is heterogeneous; for instance, data transfer rates and physical characteristics of connections vary widely. The Internet exhibits "emergent phenomena" that depend on its large-scale organization. For example, data transfer rates exhibit temporal self-similarity. The principles of the routing and addressing methods for traffic in the Internet reach back to their origins in the 1960s when the eventual scale and popularity of the network could not be anticipated. Thus, the possibility of developing alternative structures is investigated. The Internet structure was found to be highly robust[33] to random failures and very vulnerable to high degree attacks.

broadband
The standards group CCITT defined "broadband service" in 1988 as requiring transmission channels capable of supporting bit rates greater than the primary rate which ranged from about 1.5 to 2 Mbit/s. The US National Information Infrastructure project during the 1990s brought the term into public policy debates.
Broadband became a marketing buzzword for telephone and cable companies to sell their more expensive higher data rate products, especially for Internet access. In the US National Broadband Plan of 2009 it was defined as "Internet access that is always on and faster than the traditional dial-up access". The same agency has defined it differently through the years.
Even though information signals generally travel nearly the speed of light in the medium no matter what the bit rate, higher rate services are often marketed as "faster" or "higher speeds". (This use of the word "speed" may or may not be appropriate, depending on context. It would be accurate, for instance, to say that a file of a given size will typically take less time to finish transferring if it is being transmitted via broadband as opposed to dial-up.) Consumers are also targeted by advertisements for peak transmission rates, while actual end-to-end rates observed in practice can be lower due to other factors.

wi-fi
To connect to a Wi-Fi LAN, a computer has to be equipped with a wireless network interface controller. The combination of computer and interface controller is called a station. All stations share a single radio frequency communication channel. Transmissions on this channel are received by all stations within range. The hardware does not signal the user that the transmission was delivered and is therefore called a best-effort delivery mechanism. A carrier wave is used to transmit the data in packets, referred to as "Ethernet frames". Each station is constantly tuned in on the radio frequency communication channel to pick up available transmissions.

Internet access
A Wi-Fi-enabled device can connect to the Internet when within range of a wireless network connected to the Internet. The coverage of one or more (interconnected) access points — called hotspots — can extend from an area as small as a few rooms to as large as many square miles. Coverage in the larger area may require a group of access points with overlapping coverage. Outdoor public Wi-Fi technology has been used successfully in wireless mesh networks in London, UK.
Wi-Fi provides service in private homes, high street chains and independent businesses, as well as in public spaces at Wi-Fi hotspots set up either free-of-charge or commercially. Organizations and businesses, such as airports, hotels, and restaurants, often provide free-use hotspots to attract customers. Enthusiasts or authorities who wish to provide services or even to promote business in selected areas sometimes provide free Wi-Fi access.
Routers that incorporate a digital subscriber line modem or a cable modem and a Wi-Fi access point, often set up in homes and other buildings, provide Internet access and internetworking to all devices connected to them, wirelessly or via cable. With the emergence of MiFi and WiBro (a portable Wi-Fi router) people can easily create their own Wi-Fi hotspots that connect to Internet via cellular networks. Now Android, Bada, iOS (iPhone), and Symbian devices can create wireless connections.[24] Wi-Fi also connects places that normally don't have network access, such as kitchens and garden sheds.

City-wide Wi-Fi
An outdoor Wi-Fi access point
In the early 2000s, many cities around the world announced plans to construct city-wide Wi-Fi networks. There are many successful examples; in 2005 Sunnyvale, California, became the first city in the United States to offer city-wide free Wi-Fi, and Minneapolis has generated $1.2 million in profit annually for its provider.
In 2004, Mysore became India's first Wi-fi-enabled city and second in the world after Jerusalem. A company called WiFiyNet has set up hotspots in Mysore, covering the complete city and a few nearby villages.
In May 2010, London, UK, Mayor Boris Johnson pledged to have London-wide Wi-Fi by 2012. Several boroughs including Westminster and Islington already have extensive outdoor Wi-Fi coverage.
Officials in South Korea's capital are moving to provide free Internet access at more than 10,000 locations around the city, including outdoor public spaces, major streets and densely populated residential areas. Seoul will grant leases to KT, LG Telecom and SK Telecom. The companies will invest $44 million in the project, which will be completed in 2015.

Campus-wide Wi-Fi
Many traditional college campuses provide at least partial wireless Wi-Fi Internet coverage. Carnegie Mellon University built the first campus-wide wireless Internet network, called Wireless Andrew at its Pittsburgh campus in 1993 before Wi-Fi branding originated.
In 2000, Drexel University in Philadelphia became the United States's first major university to offer completely wireless Internet access across its entire campus.

Direct computer-to-computer communications

Wi-Fi also allows communications directly from one computer to another without an access point intermediary. This is called ad hoc Wi-Fi transmission. This wireless ad hoc network mode has proven popular with multiplayer handheld game consoles, such as the Nintendo DS, Playstation Portable, digital cameras, and other consumer electronics devices. Some devices can also share their Internet connection using ad-hoc, becoming hotspots or "virtual routers".
Similarly, the Wi-Fi Alliance promotes a specification called Wi-Fi Direct for file transfers and media sharing through a new discovery- and security-methodology. Wi-Fi Direct launched in October 2010.

Advantages and limitations

Wi-Fi allows cheaper deployment of local area networks (LANs). Also spaces where cables cannot be run, such as outdoor areas and historical buildings, can host wireless LANs.
Manufacturers are building wireless network adapters into most laptops. The price of chipsets for Wi-Fi continues to drop, making it an economical networking option included in even more devices.
Different competitive brands of access points and client network-interfaces can inter-operate at a basic level of service. Products designated as "Wi-Fi Certified" by the Wi-Fi Alliance are backwards compatible. Unlike mobile phones, any standard Wi-Fi device will work anywhere in the world.
Wi-Fi Protected Access encryption (WPA2) is considered secure, provided a strong passphrase is used. New protocols for quality-of-service (WMM) make Wi-Fi more suitable for latency-sensitive applications (such as voice and video). Power saving mechanisms (WMM Power Save) extend battery life.

Limitations
Spectrum assignments and operational limitations are not consistent worldwide: most of Europe allows for an additional two channels beyond those permitted in the US for the 2.4 GHz band (1–13 vs. 1–11), while Japan has one more on top of that (1–14). As of 2007, Europe, is essentially homogeneous in this respect.
A Wi-Fi signal occupies five channels in the 2.4 GHz band. Any two channels numbers that differ by five or more, such as 2 and 7, do not overlap. The oft-repeated adage that channels 1, 6, and 11 are the only non-overlapping channels is, therefore, not accurate. Channels 1, 6, and 11 are the only group of three non-overlapping channels in the U.S.
Equivalent isotropically radiated power (EIRP) in the EU is limited to 20 dBm (100 mW).
The current 'fastest' norm, 802.11n, uses double the radio spectrum/bandwidth (40MHz) compared to 802.11a or 802.11g (20MHz). This means there can be only one 802.11n network on the 2.4 GHz band at a given location, without interference to/from other WLAN traffic. 802.11n can also be set to use 20MHz bandwidth only to prevent interference in dense community.







WIRELESS NETWORKING

Wireless network refers to any type of computer network that is not connected by cables of any kind. It is a method by which homes, telecommunications networks and enterprise (business) installations avoid the costly process of introducing cables into a building, or as a connection between various equipment locations.[1] Wireless telecommunications networks are generally implemented and administered using a transmission system called radio waves. This implementation takes place at the physical level (layer) of the OSI model network structure.

Wireless PAN
Wireless personal area networks (WPANs) interconnect devices within a relatively small area, that is generally within a person's reach. For example, both Bluetooth radio and invisible infrared light provides a WPAN for interconnecting a headset to a laptop. ZigBee also supports WPAN applications. Wi-Fi PANs are becoming commonplace (2010) as equipment designers start to integrate Wi-Fi into a variety of consumer electronic devices. Intel "My WiFi" and Windows 7 "virtual Wi-Fi" capabilities have made Wi-Fi PANs simpler and easier to set up and configure.

Wireless LAN
A wireless local area network (WLAN) links two or more devices over a short distance using a wireless distribution method, usually providing a connection through an access point for Internet access. The use of spread-spectrum or OFDM technologies may allow users to move around within a local coverage area, and still remain connected to the network.
Products using the IEEE 802.11 WLAN standards are marketed under the Wi-Fi brand name. Fixed wireless technology implements point-to-point links between computers or networks at two distant locations, often using dedicated microwave or modulated laser light beams over line of sight paths. It is often used in cities to connect networks in two or more buildings without installing a wired link.

Wireless mesh network
A wireless mesh network is a wireless network made up of radio nodes organized in a mesh topology. Each node forwards messages on behalf of the other nodes. Mesh networks can "self heal", automatically re-routing around a node that has lost power.

Wireless MAN
Wireless metropolitan area networks are a type of wireless network that connects several wireless LANs.
WiMAX is a type of Wireless MAN and is described by the IEEE 802.16 standard.

Wireless WAN
Wireless wide area networks are wireless networks that typically cover large areas, such as between neighboring towns and cities, or city and suburb. These networks can be used to connect branch offices of business or as a public internet access system. The wireless connections between access points are usually point to point microwave links using parabolic dishes on the 2.4 GHz band, rather than omnidirectional antennas used with smaller networks. A typical system contains base station gateways, access points and wireless bridging relays. Other configurations are mesh systems where each access point acts as a relay also. When combined with renewable energy systems such as photo-voltaic solar panels or wind systems they can be stand alone systems.

Mobile devices networks
Further information: mobile telecommunications
With the development of smartphones, cellular telephone networks routinely carry data in addition to telephone conversations:
Global System for Mobile Communications (GSM): The GSM network is divided into three major systems: the switching system, the base station system, and the operation and support system. The cell phone connects to the base system station which then connects to the operation and support station; it then connects to the switching station where the call is transferred to where it needs to go. GSM is the most common standard and is used for a majority of cell phones.
Personal Communications Service (PCS): PCS is a radio band that can be used by mobile phones in North America and South Asia. Sprint happened to be the first service to set up a PCS.
D-AMPS: Digital Advanced Mobile Phone Service, an upgraded version of AMPS, is being phased out due to advancement in technology. The newer GSM networks are replacing the older system.

Uses
Some examples of usage include cellular phones which are part of everyday wireless networks, allowing easy personal communications. Another example, Inter-continental network systems, use radio satellites to communicate across the world. Emergency services such as the police utilize wireless networks to communicate effectively as well. Individuals and businesses use wireless networks to send and share data rapidly, whether it be in a small office building or across the world.

General
In a general sense, wireless networks offer a vast variety of uses by both business and home users.
"Now, the industry accepts a handful of different wireless technologies. Each wireless technology is defined by a standard that describes unique functions at both the Physical and the Data Link layers of the OSI Model. These standards differ in their specified signaling methods, geographic ranges, and frequency usages, among other things. Such differences can make certain technologies better suited to home networks and others better suited to network larger organizations."

Performance
Each standard varies in geographical range, thus making one standard more ideal than the next depending on what it is one is trying to accomplish with a wireless network. The performance of wireless networks satisfies a variety of applications such as voice and video. The use of this technology also gives room for future expansions. As wireless networking has become commonplace, sophistication increased through configuration of network hardware and software.

Space
Space is another characteristic of wireless networking. Wireless networks offer many advantages when it comes to difficult-to-wire areas trying to communicate such as across a street or river, a warehouse on the other side of the premise or buildings that are physically separated but operate as one. Wireless networks allow for users to designate a certain space which the network will be able to communicate with other devices through that network. Space is also created in homes as a result of eliminating clutters of wiring. This techonology allows for an alternative to installing physical network mediums such as TPs, coaxes, or fiber-optics, which can also be expensive.

Home
For homeowners, wireless technology is an effective option as compared to ethernet for sharing printers, scanners, and high speed internet connections. WLANs help save from the cost of installation of cable mediums, save time from physical installation, and also creates mobility for devices connected to the network. Wireless networks are simple and require one single wireless access point connected directly to the Internet via a router.

Environmental concerns
Starting around 2009, there have been increased concerns about the safety of wireless communications, despite little evidence of health risks so far. The president of Lakehead University refused to agree to installation of a wireless network citing a California Public Utilities Commission study which said that the possible risk of tumors and other diseases due to exposure to electromagnetic fields (EMFs) needs to be further investigated.
Wireless access points are also often close to humans, but the drop off in power over distance is fast, following the inverse-square law. The HPA's position is that “...radio frequency (RF) exposures from WiFi are likely to be lower than those from mobile phones.” It also saw “...no reason why schools and others should not use WiFi equipment.” In October 2007, the HPA launched a new “systematic” study into the effects of WiFi networks on behalf of the UK government, in order to calm fears that had appeared in the media in a recent period up to that time". Dr Michael Clark, of the HPA, says published research on mobile phones and masts does not add up to an indictment of WiFi.


credit to MR> WIKI...XD


watch this video if u wanna understand more...XD

Saturday, 31 March 2012

Next

          



Hahahahaha..
We meet again..huhuhuhu...
As for today entry I will talk about PROTOCOL AND CABLING.




PROTOCOL--------> can be defined as a set of rules that governs the communications between computers on a network.

COMMUNICATION PROTOCOL-----> standards that specifically address how the devices on a network communicate.




ETHERNET = Most widely used wired networks protocol.
LOCAL TALK = a network protocol that was developed Macintosh computers.
TOKEN RING = Involve token- passing
FDDI (FIBRE DISTRIBUTED DATA INTERFACE) = A network protocol that is used primarily to
                                                                                      interconnect two or more local area networks, often
                                                                                      over large distance.





CABLE------> The medium through which information usually moves from one network device to another.


TYPE OF CABLE...


TWISTED PAIR CABLE
Twisted pair cabling is a form of wiring in which two conductors (the forward and return conductors of a single circuit) are twisted together for the purposes of canceling out electromagnetic interference(EMI) from external sources. 
This type of cable is used for home and corporate Ethernet networks. 
Twisted pair cables consist of two insulated copper wires 
There are two types of twisted pair cables : Shielded and Unshielded




Unshielded


Shielded







OPTICAL FIBRE CABLE
An 'optical fiber cable' is a cable containing one or more optical fibers
The optical fiber elements are typically individually coated with plastic layers and contained in a protective tube suitable for the environment where the cable will be deployed. 
It carries light impulses. It is expensive but have higher bandwidth and transmit data over longer distance.
  


COAXIAL CABLE

Coaxial lines confine the electromagnetic wave to the area inside the cable, between the center conductor and the shield. 
The transmission of energy in the line occurs totally through the dielectric inside the cable between the conductors. 
Coaxial lines can therefore be bent and twisted (subject to limits) without negative effects, and they can be strapped to conductive supports without inducing unwanted currents in them.
The most common use for coaxial cables is for television and other signals with bandwidth of multiple megahertz.
 Although in most homes coaxial cables have been installed for transmission of TVsignals, new technologies (such as the ITU-T G.hn standard) open the possibility of using home coaxial cable for high-speed home networking applications (Ethernet over coax). nithin
In the 20th century they carried long distance telephone connections.
  


PATCH CABLE
patch cable is an electrical or optical cable, used to connect one electronic or optical device to another for signal routing. 
Devices of different types (ie: a switch connected to a computer, or switch to router) are connected with patch cords, and it works. It is a very fast connection speed. 
Patch cords are usually produced in many different colors so as to be easily distinguishable,and are relatively short, perhaps no longer than two metres.
 

 Here is a video that will help you...........^^

http://www.youtube.com/watch?v=601x64peZtU&feature=related




           

new entry


Today I would like to share with all of you about NETWORK EQUIPMENT..!!
Network equipment consists of FILE SERVER, WORKSTATIONS, NETWORK INTERFACE CARD (NIC), BRIDGES, HUB AND SWITCH, ROUTER AND REPEATER.


First: FILE SERVER-----> stands at the heart of most networks.
                                           very fast computer and large amount of RAM and storage space.


WORKSTATION-------> User computer that is connected to a network.
                                          Almost any computer can serve as a network stations.




NETWORKING INTERFACE CARD-------> Provide the physical connection
                                                                                                           between the network and
                                                                                                           the computer.
                                                                                                           Major factor in determining the speed
                                                                                                           and the performance  of a network.
                                             
 3 Most common network interface------>

ETHERNET CARDS


 
LOCAL TALK CONNECTOR 
       


TOKEN RING CARD.






BRIDGE--------> Monitors the information traffic on both sides of the network so that it can pass packets of
                             information to the current location.
                             Manage the traffic to maintain optimum performance on both sides of the network.



ROUTER------->Select the best path to route a message, based on the destination address and origin.
                            Redirect data around those sections until they clear up.
                            Direct signal traffic efficiently.




REPEATER------> To boost the signal with a device.
                               Electrically amplifies the signal it receives and rebroadcast it.
                              Can be separate devices or they can be incorporated.



HUB-----> Transmit all data received to all node connected to the hub.



SWITCH-----> Identifies the device on the network for which the data is intended and sends the data to
                                 that node only.
                                Can connect Ethernet, Token ring, Fibre and other packet switched network.



GATEWAY-----> A network node equipped for interfacing with another network that uses different
                             protocols.
                             A protocol translation or mapping gateway interconnects network with different network
                             protocol technologies by performing the required protocol conversions.






here are the video to make all the things more vividly......^^

http://www.youtube.com/watch?v=72HBsTIFAaY


http://www.youtube.com/watch?v=9Axuo8TtWO8&feature=related